Monday, 8 October 2012

W10 Exemplar: Play All Day

The idea of "Play all Day" was originally taken from the idea of children. The ability to play and see things differently is an important part of growth and development, as a child and as an adult. It is not only the way a child thinks, but the way adults design for children. When adults are designing purely for profitable function, there is a certain element missing from the final product. But when challenged with inventing spaces for kids, the mentaility changes. You suddenly get to see through a different view...

Seeing nature as more than something to destroy and build apartments on:
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZayUy1wDB-pds_oviQ8LPfOBk2827aCmdA7QcaSAPFYiD8SCWyUVTdLSNRTVgD-eEE-qzHrLzWuSyDxwPNQyuEKjuDPOF93vrqBOsydjUDTXFj4LyXMsF_o6aegxv4jLOLV4QZr7giSM/s1600/Girl+in+grass.JPG



Cooking as more than just eating:
http://www.world-architects.com/en/projects/29879_abc_cooking_studio/all/searchResults


Open/empty space as a creative space, more than just somewhere to put objects:
http://www.world-architects.com/en/projects/37934_prototypical_kindergarten/all/featured


Challenging and small space as opportunity for creativity & fun:
http://entertainmentdesigner.com/news/childrens-architecture-news/10-most-awesome-playgrounds-from-around-the-world/
http://entertainmentdesigner.com/news/childrens-architecture-news/10-most-awesome-playgrounds-from-around-the-world/


Typography as more than hills:
Exercise as more than a gym:
We design what is easy. We should be designing for experience. What is playful.

No comments:

Post a Comment